IGN have recently released two videos. One is an interview about theFar cry 2 map editor. The other actually watches a developer having a play around with the map editor Take a look below:
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I won't be able to up-date this site for a while. Sorry for the inconvenience, I will be back soon with lots of updates, news and well everything I will have missed.
Wednesday 20 August 2008 - 12:13:56
Wednesday 20 August 2008 - 09:27:38
Team Fortress 2: The Heavy is Here!
Posted by Siwongo in Half-Life category.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
• Natascha, The Sandvich, The Killing Gloves of Boxing
• Added 35 new Heavy achievements
Added Arena game mode
• 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
• Added cp_steel, a community map by Jamie "Fishbus" Manson
Changes
• Added server map timeleft to upper right of scoreboard
• Added new firing sounds to The Backburner
• Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
• Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
• 32 player servers can now support an extra slot of SourceTV
• Made the freezecam item panel description easier to read
• Players now broadcast whether they chose a team directly or use autoteam
• Added proper handling of cart blocking recognition to Payload maps
Bug fixes
• Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
• Fixed Spy watch arm not using team skins
• Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
• Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
• Fixed a loophole that allowed players to pickup weapons of other classes
• Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
• Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
• Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
• Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
• Fixed spectators not having the target ID labels display correctly
• Fixed the cart alarm sound occasionally getting stuck on in Payload maps
- Discuss This Item• Natascha, The Sandvich, The Killing Gloves of Boxing
• Added 35 new Heavy achievements
Added Arena game mode
• 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
• Added cp_steel, a community map by Jamie "Fishbus" Manson
Changes
• Added server map timeleft to upper right of scoreboard
• Added new firing sounds to The Backburner
• Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
• Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
• 32 player servers can now support an extra slot of SourceTV
• Made the freezecam item panel description easier to read
• Players now broadcast whether they chose a team directly or use autoteam
• Added proper handling of cart blocking recognition to Payload maps
Bug fixes
• Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
• Fixed Spy watch arm not using team skins
• Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
• Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
• Fixed a loophole that allowed players to pickup weapons of other classes
• Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
• Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
• Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
• Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
• Fixed spectators not having the target ID labels display correctly
• Fixed the cart alarm sound occasionally getting stuck on in Payload maps
Wednesday 20 August 2008 - 09:24:36
Team Fortress 2: Update - Meet the Sandvich
Posted by Siwongo in Half-Life category.

The sixth update for the heavy is upon us today, and as expected the third unlock will be a sandvich! Take a look below:
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The Sandvich is the Heavy’s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.
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Wednesday 20 August 2008 - 09:02:27
Call of Duty: World at War: New Screensshots
Posted by Siwongo in Call of Duty category.

The Call of Duty: World at War website has been updated today with some new screenshots. Take a look below:
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Tuesday 19 August 2008 - 11:41:58
Far Cry 2: Leipzig, Here We Come!
Posted by Siwongo in Far Cry 2 category.

A new blog updated has been posted over on the Far cry 2 blog today. Take a look:
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The Leipzig Games Convention (GC) is a great convention in Europe since it is open to you, the public, the very people who are anxiously awaiting the game. We’re excited to be at GC next week to reveal some new things for Far Cry 2! Won’t be going to GC? Keep checking this space as well as the forum because we’ll be posting updates for you all week from the show. If there’s something special you’d like to see from GC (not necessarily in-game requests) but anything you’d like to see from the show, post it up here and we’ll try to find it for you.
To kick off GC, a brand-new trailer is on Gametrailers.com. Head over there to check it out! To accompany the new trailer, we put together some commentary on it to give you some insight into it. You can view it on farcrygame.com.
- Read The RestTo kick off GC, a brand-new trailer is on Gametrailers.com. Head over there to check it out! To accompany the new trailer, we put together some commentary on it to give you some insight into it. You can view it on farcrygame.com.
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